DUNGEONS & DRAGONS.....

                 THE GAME

        Mind against mind,  the battle rages on with only the sharpest 
and  fastest  thinkers  going  out  ahead  of  the  pack of hungry and 
fighting players as each scheme and plot against the other to survive.  
        The "War Room" is in the mind of  each  player  as  the  make-
believe  battles and struggles pit player against player;  against the 
elements;  against the environment;  against creatures from this world 
and from other worlds; against lords - gods - demons - devils - curses 
-  witchcraft - every known power of warfare that the mind can conjure 
up.  
        "Only the strong survive" doesn't apply here.  The  limitation 
of the mind determines the outcome.  Rules and regulations, limits and 
players tools governing the "Game"  are  contained  in  the  different 
manuals  and  volumes of books containing hundreds of pages.  It isn't 
easy reading much less and easy game.  
        It is a challenge not only to win,  but  to  stay  alive.  The 
sharper  the mind,  the better the memory,  the longer the player will 
stay alive in the game.  
        Dungeons and Dragons (commonly known as D & D) is an elaborate 
fantasy game which evolved from the war  games  popular  in  the  late 
1950's.  The DM (dungeon master, or god) sets the stage in the fantasy 
world.  Each player assumes the identity of the character he  creates.  
Their creatures are based on a chance roll of the dice. Each character 
will  have  six  basic  abilities:   strength,  intelligence,  wisdom, 
constitution,  dexterity,  and  charisma.  The  manual  guideline will 
determine whether the character will be "good" or "evil".  
        The object of the game is to maneuver these characters through 
a maze of dungeons (tunnels) filled with  monsters,  magic,  ambushes, 
and adventures in search of treasures.  To survive,  each character is 
equipped with special aids - such as magical weapons, potions, spells, 
and magical trinkets (holy water, garlic, wolves-bane,  etc.) They are 
also given more conventional weapons:  daggers,  hand axes, swords and 
battle axes.  
        Each player can stay in the game as long as his  character  is 
not killed - from hours to years.  If it continues long,  most players 
identify themselves with their character, and the line between fantasy 
and reality tends to grow fuzzy.  One authority concerning this "game" 
said:  "The  stuff  that  makes me nervous is over-identification with 
characters. I've seen people have fits, yell for fifteen minutes, hurl 
dice at a grand piano when their character dies." 
        Fantasy Role Playing (FRP) is  promoted  by  many  schools  in 
"gifted   and  talented"  programs  as  a  means  of  challenging  and 
developing the mind of a "bright" child.  
        The Fantasy Role Playing in  D & D  has  come  under  fire  by 
different  individuals  and  groups claiming that the player may align 
himself to "God";  promoting violence, teaching religion,  encouraging 
sexual perversion,  indoctrinating in witchcraft,  and even leading to 
death.  

Well, lets look at some facts.

CONCERNING VIOLENCE - The following occured to  D & D  players  as  an 
   apparent result of the game. In November a 12 year old boy shot his 
   brother. In January a 14 year old boy walked into school and killed 
   a  teacher.  Psychiatrist  Laurance  Johnson cautions,  "If I had a 
   child who tended toward schizophrenia,  I'd never let him near D  & 
   D.   There's   a   danger  that  it  would  reinforce  feelings  of 
   grandiosity,  of omnipotence.  Reality and fantasy are hard  enough 
   for schizophrenics to differentiate." 

CONCERNING  BECOMING GODLIKE - "This game lets all your fantasies come 
   true.  This is a world where monsters, dragons, good and evil; high 
   priests, fierce demons; and even the gods themselves may enter your 
   character's life". * 
        "Changing  Alignment:  Whether  or  not the character actively 
   professes some deity,  he or she will have an alignment  and  serve 
   one  or  more  deities  of  this  general  alignment  indirectly or 
   unbeknownst to the character" (Dungeons Masters Guide, p. 25).  You 
   serve a deity or deities whether you want to or not.  

CONCERNING WITCHCRAFT / DEMONOLOGY - Swords and  sorcery  (witchcraft) 
   best describes what this game is all about.... * 
        "Magic  users  draw  upon  arcane  powers in order to exercise 
   their profession... He or she must memorize and prepare for the use 
   of each spell,  and its casting makes it necessary to reabsorb  the 
   incantation by consulting the proper book of spells..." * 
        George  Marsh,   member  of  the  Cardova  Park  School  Board 
   (California) stated in a letter,  why he voted to remove D & D from 
   the  school  district's  summer  program:  "The  Supreme  Court has 
   already barred religious activity from public facilities.  D & D is 
   clearly religious in content." 

CONCERNING  DEATH  - "If the Assassination is being attempted by or in 
   behalf of a player character, a complete plan of how the deed is to 
   be done  should  be  prepared  by  the  player  involved,  and  the 
   precautions,  if  any,  of  the target character should be compared 
   against the plan.  Weapon damage always occurs  and  may  kill  the 
   victim even though 'assassination' failed." (Dungeon Masters Guide, 
   p. 75).  

CONCERNING  SEXUAL  PERVERSION  -  "...   These  evil  creatures  will 
   certainly expect to loot, pillage, and rape freely at every chance, 
   and kill (and probably eat) captives"  (Players Handbood, p. 31).  
        The game may be just a game.  However, it has become much more 
   to  many  people.  - In Seattle a father is under treatment because 
   his son used his service  revolver  to  kill  himself  after  being 
   involved  in  D  &  D for only 2 years.  - In January a 17 year old 
   walked onto a school stage, pointed a sawed off shotgun to his head 
   and fired.  
        Many - many cases are on public record of involvement in D & D 
   leading to violence - murder - suicide.  

Yes,  it's only a game.  But it contains the  spiritual  teachings  of 
witchcraft.  
        "For  as  he thinketh in his heart,  so is he..." Prov.  23:7.  
"Keep thy heart with all dilligence;  for out of it are the issues  of 
life." Prov. 4:23.  
        We  become  what  we  think.  If  we  dwell  on murder,  rape, 
demonology,  sadism,  prostitution,  witchcraft,  etc.  we absorb that 
knowledge and the thin line between fantasy and reality is removed and 
may leave no way out but death.  
        If  you are involved - even a little bit with any fantasy role 
playing, stop and ask yourself of its influence on your mind and life.  
        "Finally,  brethren,  whatsoever things are  true,  whatsoever 
things are honest,  whatsoever things are just,  whatsoever things are 
pure,  whatsoever things are lovely,  whatsoever things  are  of  good 
report; if there be any virtue, if there be any praise, think on these 
things."  Paul  the  Apostle wrote these words.  You can read them for 
yourself in Philippians chapter 4 and verse 8.  

* D & D Handbook

       If you want or need further assistance please call or write to: 

Gospel Tract Society, Inc.
P. O. Box 1118
Independence, MO 64051

Reprinted with permission - the Gospel Tract Society is maintained  by 
the gifts of God's people. Help them if you can....  Sysop 

R-E-A-D.ME

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