INTRODUCTION:
    The following is an essay written by Darren Molitor,  a former D&D 
player.  Darren  was  a  very  devout  D&D player who sometimes played 
marathon games that lasted for days. 
    The friends with whom this  young  man  often  played  D&D,  began 
"horsing  around" in a game of their own while preparing for a "Friday 
the 13th party" on March 13, 1984.  The "horsing around" went too far, 
and  a young girl named Mary Towey (18 yrs old) became the victim of a 
"mind game." She was strangled to death by Darren Molitor. 
    Darren stated repeatedly in his trial that when he and another boy 
tied Mary up,  they were just "messing with her mind." By the physical 
evidence  in  the case,  a coroner testified that the death did appear 
accidental; however, a jury found Darren guilty of murder in the first 
degree. 
    The prosecution sought the death penalty,  but Darren  received  a 
life sentence instead.  D&D was a major influence in Darren's behavior 
at the time of the incident, but because of a lack of knowledge on the 
part of the police regarding D&D,  this  area  of  influence  was  not 
explored until it was too late to be considered "relevant." 
    Darren, in his own defense, never tried to excuse his actions. The 
essay  that  he  has  written on D&D was done after his trial,  and he 
initially sent this essay to an elementary  school  in  the  hopes  of 
helping young children. 
    Prior  to his involvement with D&D,  this young man had never been 
in any trouble. 

Dungeons and Dragons - March 22, 1985 by Darren Molitor 
     I'm sure many, if not all, of you have heard about or played the very
popular game of "Dungeons and Dragons".  Now I'm not speaking  of  the 
board  game  of  which there is one,  I'm speaking of the game that is 
played in your minds. 
     To give some backround of the game for those of you that  heven't 
had  the so-called priviledgd of experiencing the game let me tell you 
about it. 
     The game is called "Dungeons and Dragons" and  it  is  a  fantasy 
role-  playing  game.  As you can probably assume from the title it is 
set in the medieval era of our time of history.  Because it is a  game 
of  "fantasy"  anything  is  possible  and being a "role-playing" game 
means you act as a character of that time as if you were on stage. But 
there is no physical action on the players part.  Everything is played 
or  imagined  in  the mind.  And you as a player,  are the sole person 
responsible for the actions  of  your  character  or  characters.  You 
control  him  totally.  His/her actions,  words,  feelings,  thoughts. 
Everything about this character you control. 
     To obtain a "character", a player must first roll three six-sided 
dice. Add up the numbers rolled and write it down.  A player does this 
six  times  and then he must organize the numbers he has rolled to the 
six characteristics of his  character.  The  six  characteristics  are 
strength,  intelligence, wisdom, constitution, dexterity and charisma. 
These six characteristics are the "heart"  of  your  character.  After 
which  the  player  may roll to obtain the height and weight or he/she 
may choose it.  The player assigns a race to the character,  a  class, 
which  is  his/her  occupation and the alignment.  An alignment is the 
character's attitude or outlook on life.  The  different  classes  are 
many and each class has a sub-class.  They are the following:  cleric, 
(druid); fighter, (paladin, ranger); magic-user, (illusionist); thief, 
(assassin); monk and bard.  The different alignments are: lawful good, 
lawful neutral,  lawful evil,  netural,  chaotic good, chaotic neutral 
and chaotic evil.  Now the player rolls a particular die or  dice,  of 
which  are  many to obtain a character's hit points.  The "hit points" 
are the ammount of stamina or damage the character can sustain  before 
going into a coma or even dying.  You then give him/her some money, by 
rolling the dice,  and equiping him with supplies,  weapons and armor. 
From  here  there  is  only  two more steps.  The first is to roll and 
obtain the spells a character has if he/she is able to use them.  Some 
classes use spells and others don't. The final stage is picking a name 
for  your  newborn character.  He/she is now a true and real person in 
the player's mind. 
      There is also a player called the  dungeon  master  or  DM,  for 
short.  This  player  is  usually more familiar and experienced in the 
game.  The DM is a VERY important  part  of  the  game.  Also  a  very 
powerful part.  He/she plays the sole role of being "god" of the game. 
The DM controls everything that happens within the game. The only part 
of the game he does not  control  entirely  is  the  actions  of  your 
character.  But he/she may constrict them if he/she chooses. He/she is 
also in control of that player's character's life.  The DM may  decide 
to destroy the character for some reason, but it should not be for any 
personal  reason  and  the  DM  should refrain from doing such actions 
unless the player of that character has become uncontrollable and  has 
changed the fun of the game. 
        The  DM has a lot of responsibility,  as you can imagine.  For 
example,  the DM must create an adventure or dungeon.  There are  many 
books  called  modules  with "dungeons" already prepared,  but for the 
most part the DM creates them himself/herself.  He/she must create the 
scenery  (indoor,  outdoor,  underground,  the  various  and numerable 
characters a player may encounter,  the temperature,  the  smell,  the 
monsters  and the treasure.  It is a very long and tedious process and 
the average dungeon takes anywhere from 36-48 hours of work.  There is 
one case of the game being followed, that the DM, a lady, has quit her 
job  and  does  nothing  except  create  and prepare a dungeon for her 
players.  She has created an entire country.  The players of the group 
support her living necessities.  They pay for her home, her groceries, 
her bills, etc. 
        The game is played with two or more people  with  the  average 
group consisting of 5, including the DM.  The DM, as I have explained, 
runs the show.  He/she will describe,  in detail,  what is around you. 
What action is taking place, what sounds you may hear, what smells you 
may notice, etc., etc.  From here it is the player's option of what to 
do.  The player must decide what his/her character is going to do.  In 
responce  the DM tells the players of the result of their actions.  As 
I've said before,  a character may do anything,  I emphasize anything, 
that a player wants him/her to do.  For example;  the DM has just told 
you that you have come up a cave entrance.  It is  midday,  warm,  you 
hear  what  appears  as  water running from inside,  but you can't see 
anything. The players now decide if they wish to enter the cave, throw 
a stone in to try and locate the water,  yell something in to try  and 
get a response or just ignore it completely. 
        Another  example is;  you are in a room or chamber underground 
that you have discovered.  There is a table, some chairs,  a desk with 
numerous jars on it.  There is a lot of dust covering everything.  And 
in the corner a chest sits.  As a player your  first  instinct  is  to 
search the chest for some treasure. During the process of checking for 
any  traps  and  trying  to unlock it a few orcs (a type of human-like 
monster,  resembling a pig) sneak up from behind.  They are very angry 
and  have their weapons drawn and are about to attack.  What do you do 
now?  If you are a spell user you attempt to cast a spell. You may try 
and bargain with them.  Or,  amd most likely, you may fight them.  You 
draw your weapon and charge.  Now the dice come in.  The  DM  rolls  a 
six-sided,  eight-sided,  ten-sided or twelve-sided,  depending on the 
weapon and the result is the amount of damage to the orc.  Now the orc 
or orcs swing.  The same process is used. And this continues until you 
or they are dead. 
        Remember now,  all of this is imagined in the  mind.  You  can 
actually  see  this.  What  they look like,  how you're swinging,  the 
damage given and obtained. It all appears in the mind. 
        The reason for explaining so much is so you may understand how 
the game is played.  It may seem to be harmless  and very entertaining
and it is entertaining, but far from harmless. I have had the experience 
of the game for more than 3 years now and I know the  effects  of  the 
game.  For  the majority of those that play it becomes a way to escape 
reality. It is a way of letting tension and anxieties loose.  And that 
is  good.  But subjecting the mind to the amounts of violence involved 
isn't. It is far more bad than it is good. Especially to a young mind. 
And an 18 or 20 year old still has a young mind.  Its effects are both 
mental and physical. It is in comparison to drugs, alcohol or tobacco. 
It  is  very possessive,  addictive and evil.  Evil may sound wrong or 
peculiar to explain a game,  but there is no other way to describe it. 
It is a device of Satan to lure us away from God. It is an occult. 
        An  occult  you  say?  What is an occult?  Defined in American 
Family and School Dictionary,  a publication  based  on  the  American 
College Dictionary, prepared by Random House, Inc., it is:  beyond the 
bounds of ordinary knowledge; magical; supernatural; mystical. Staying 
on the same subject let's define occultism:  the doctrine or study  of 
the supernatural, magical, imaginary, etc.  Stated concisely it is the 
participation or involvement in ANYWAY  with  fortune  telling,  magic 
practices,  spiritism, or false religions cults and teachings.  Within 
that category is using a ouija board,  ESP,  telepathy,  horoscope,  a 
seance,  yoga,  remote  influence  of the subconscious mind of others, 
self-hypnosis,  following astrology and Dungeons and Dragons(R).  They 
are all connected with an occult or are considered occultism practice. 
All  such  occults  are  condemned by God in the Scriptures,  being an 
abomination unto Him and are under His curse.  To quote a passage from 
an article written by Dr. Hobart E. Freeman, I write the following: 

        "The  Scriptures condemn all forms of occultism as sorcery and 
        warn that....  they which do such things shall not inherit the 
        kingdom of God" (Gal. 5:19-21), but 
        
        ".....are an abomination unto the Lord" (Deut. 18:12), 

        and ".... shall have their part in the lake which burneth with 
        fire and brimstone" (Rev. 21:8). 

From  earliest  times  God  forbade  occultism as spiritually defiling 
(Lev.  19:31),  and made participation in it punishable by death  (Ex. 
22:18; Lev.  20:27), and cause for rejection of that soul by God (Lev. 
20:6). 
        Dungeons  and  Dragons(R)  is   based   on   magic   and   the 
supernatural.  There is,  in fact, a hard bound book entitled "Deities 
and DemiGods" for the sole purpose of informing you of the "gods" that 
are involved in the game.  It gives complete details of the "gods" and 
it  expects  you  as  a  player  character  to pick a "god" to worship 
him/her.  To pray to,  to sacrifice to,  to obey.  And to die  for  if 
necessary. 
        Not  only  is  the game based on the supernatural and magic it 
involves violence. Serious violence!  The type of violence not allowed 
on TV.  There is hack and slash murder,  rape, theivery, pillaging and 
terrorism.  And in the game it is natural and expected for a character 
to  do  those things.  A character must,  at least,  murder and rob in 
order to survive.  And it is the object of the game to survive.  To do 
whatever  you  must,  to anybody or anything,  in order to survive and 
become more powerful and wealthy.  The more you do  those  things  the 
longer you live.  The longer you live the more powerful you become and 
usually with power comes wealth. 
        You may be saying,  "All of that may be true,  but  what  does 
that have to do with me (or my children)? It has everything to do with 
you (or your children) if you (or they) are involved in the game. As I 
have repeated several times the game is played or imagined entirely in 
the mind. Totally and only in the mind. The conscious mind experiences 
these  visions  as reality while playing.  And if it is played,  let's 
say, 3-5 times a week, 4-8 hours each time, the conscious mind becomes 
accustomed to such acts of violence.  Then when the person is finished 
playing  for  that  day,  it  is  all  pushed back to the subconscious 
supposedly.  But it is known  that  the  mind  is  very  powerful  and 
unexplainable.  It  is  very  possible  for  the sub-conscious mind to 
"overpower" the conscious mind.  Suddenly you are no longer  in  total 
control of your mind. The "fantasy game" becomes a "reality game". You 
begin  to  live it for real.  Everything you do,  or say,  involves or 
associates to the game  itself.  You  no  longer  play  the  game  for 
enjoyment, you play it because you feel you have to.  You must have it 
(play it) just like a person on drugs,  achohol or tobacco  must  have 
them.  It  is an addiction.  And your mind is under the control of the 
game. It is possessed by the game. 
        Now,  you're probably saying that won't happen to  me  (or  my 
children)  because  I won't let it happen or I'm too smart for that to 
happen.  Believe me,  it happens!  And it happens to  anyone.  It  has 
happened  to  me.  It  has happened to many college students that have 
committed suicide or have done some serious bodily harm to  themselves 
and or others.  It has happened to many younger teenagers,  13 and 14. 
The destruction it can cause to the mind and soul is incredible.  It's 
rather  unexplainable.  I  and  many  others  have  had  some very bad 
experiences because of the game and I am writing too,  on their behalf 
to  warn  or  make you aware of the game.  It is dangerous and against 
God's command. 
        There are as I've said numerous recorded accounts of teenagers 
13 to 19 and  some  older  persons  that  have  had  some  troublesome 
experiences.  Many have commited suicide due to the game. Another good 
many  have  either  caused  serious  harm  to  themselves   or   other 
individuals.  And  some  have  coused  the death of a friend or family 
member by accident,  but because of the "game",  they took the  "game" 
one step too far. "Playing" it for real one time too many. For some it 
was  the last time they played it or any other game.  Many were lucky, 
but you may not be. 
        And the fact is,  that you don't even have to be  playing  the 
game  at  the time.  The mind is continuously "playing" the game.  You 
could have played it 2 or  3  days  prior,  but  your  mind  is  still 
playing. 
        So, please for your own safety and salvation and the safety of 
others  don't play the game anymore.  If you don't play it now,  don't 
even start. It is more dangerous than I can fully explain.  Don't play 
with  your  physical life that way and don't condemn your soul to hell 
by participating in the game. 

A very concerned ex-player, Darren Molitor 

        If you would like to write to Darren Molitor  or  his  parents 
the mailing address is: 
                Darren Molitor
                C/O Mr. & Mrs. Louis Molitor
                2303 Sublette
                St. Louis, MO  63110

Or you may decide to send a word of encouragement to Darren's parents. 

        There  is another young man who is in a similiar situation and 
he is 16 years old.  He is guilty of murder in the  first  degree.  He 
never  had  a  trial (plea bargaining was involved).  His parents feel 
that D & D was responsible for his bizarre behavior in the murder of a 
next door neighbor. 

                Paul Sargent
                C/O Mr. & Mrs. Robert Sargent
                6545 Tauronee
                Kansas City, Kansas  66102

His parents certainly need a word of encouragement.

Reprinted with permission from:

B.A.D.D. Inc.
P.O. Box 5513
Richmond, VA  23220

(B.A.D.D. stands for Bothered About Dungeons and Dragons - a national 
organization concerned about the widespread playing of D & D and its effects. 
They need your support. Please give generously if you can).

SYSOPS NOTE:  Not all players who play D&D have had an expierence like these,
but God warned us in:  I Thessalonians 5:22  Abstain from all appearance of
evil.  And, D&D certainly has the appearance of evil to this SYSOP.

So. MD. Christian Information Service BBS
P.O. Box 463
California, MD 20619
SYSOP:  Buggs Bugnon
(301) 862-3160 N,8,1 300/1200/2400/9600 HST
R-E-A-D.ME 

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