DUNGEONS AND DRAGONS - CONCERNS FOR THE CHRISTIAN

"Dungeons  and  Dragons  Fantasy Adventure Game ("D&D Game" for short) is a
role-playing game for persons 10 years  and  older. In  the D&D rules,
individuals play the role of characters in a fantasy world where magic is real
and  heroes  venture  out  on dangerous  quests  in  search  of fame and
fortune.  Characters gain experience by overcoming perils and recovering
treasures. As characters gain experience, they grow in power and ability.
" TSR, D&D Basic Rulebook, p. B3.
      TSR (Tactical Studies Rules), producer of D&D, was founded in 1974.
Estimates of its sales have  been  as  high  as:  $23 million  gross  in  1979,
$45  million  gross  in 1980, $60-90 million gross in 1981 with net income of
$28 million.  In 1980, children  age  10-14  bought  46% of the D&D games,
those 15-17 bought another 26% of the games.  TSR  has  140  employees,
is producing  academic  area  games.  translating  D&D  into other languages,
producing  a  major  film,   producing   electronic versions,  etc,  They  are
one  of  many  companies  producing similar FRP games.
       Children  and  adults  find   the   games   exciting   and challenging.
But  the  games  include some aspects that need a closer look by Christian
children and parents.  Some  of  these are suggested here: 1.   There is  a
danger  in  becoming  over-involved  in  D&D, spending a large amount of time,
money, and interest in it.
      a.  Gary Gygax, orignator of the game, said that "the most extensive
          requirement of the game is time."  (D&D Basic Manual, p. 3)
      b.  Articles in newspapers and magazines have told of many people who
          spent many hours a day or  week  playing,  sometimes investing
          hundreds  to  thousands  of dollars in materials and conventions.
      c.  Again  Gary  Gygax  has said:  "You have to pursue D&D with your
          entire soul if  you're  going  to  do  well  at  it." (Rolling
          Stone, Oct. 1980)
      d.  People tell of talking about nothing else,  having  no friends who
          do not play, experiencing peer pressure to play and rejection of
          those who do not.
      e.  Ephesians  5:15-17  tells  us  to make the most of our time, and to
          watch carefully how we walk.
      f.  Philippians  4:8 says:  "...fill your minds with those things that
          are good and that deserve praise:  things that  are true,  noble,
          right,  pure,  lovely, and honorable."  Does D&D measure up to these
          standards?
  2.   There is a danger in players becoming  too  involved  with their
 imaginary characters.
      a.  People have said:  "I've seen people have  fits,  yell for  fifteen
          minutes,  hurl dice...when their character dies." "It's when you
          take the game home with you, when  Johnny's  mad for  a  week
          because  you  killed  his character, that it's an addiction."
          Gary Gygax said:  "when you start  playing  out  a fantasy,  it  can
          really  eat up time and capture you totally. Most people can handle
          it, but there are probably  exceptions." A  Dr.  Douglas  Brown
          said:  "If  a person isn't too well put together to begin with, it's
          not going to be good for him."
      b.  Many  find D&D to be an escape from the real world and find it more
          exciting.  But some have found it hard to separate the real from the
          imaginary and carry the game into real life.
      c.  Matthew 16:24 and  the  versed  following  talk  about Christians
          "taking  up a cross", not trying to escape from the world, but
          giving up their lives for Jesus and serving Him.
      d.  See Philippians 4:8 again.
  3.   D&D contains a lot of violence.
      a.  The whole concept of the game is to do battle with monsters.
          Characters are equipped with various types of armor, weaponry,
          potions and spells.  It is  necessary  to  kill,  not just  the
          monsters but even humans, in order to succeed in the game.
      b.  A  central  Washington  police  department  asks  as a standard
          question of those arrested:  "Are you a participant of Fantasy  Role
          Games?"  Another  source stated that 60 suicides were directly
          attributed to D&D in 1981.
      c.  Galatians  5:19-26 describes our human natures and the fruit of the
          Spirit.  What is it saying?
  4.   D&D is an effective "teacher".  Do you  know  what  it  is teaching?
      a.  D&D makes use of several  effective  teaching/learning techniques
          including   involving   the   feelings   of   the participants,
          role-playing,  fantasy,  and  memorization.  The roles   (classes,
          professions)  include  religious-type  roles (although not Christian
          by any means)  such as  cleric,  Druid, and monk.  Other roles are
          that of fighter, thief, illusionist, assassin, etc.  The fantasies
          include doing battle with  devils and demons using various types of
          weaponry, spells and potions.  Magic-users, elves, and  clerics  use
          spells,  which  must  be memorized  before  a  game  begins  after
          consultation with the proper book of spells.  The spell must then be
          spoken  or  read aloud in order to have any effect.
      b.  One of the book's author says  that  in  D&D  good  is given  far
          more  attention  than  evil, but a 40-hour-per-week player claims
          that it is better to be evil because you  can  do evil   things
          and   get   away   with   them.  An  FRP  games representative
          stated in The Milwaukee Journal,  11/5/81,  that "these  games  are
          teaching  the  difference between right and wrong."  In D&D even
          lawful good  characters  kill  many  other human characters in the
          name of duty to eradicate evil.
      c.  Leviticus 19:26 says  not  to  practice  any  kind  of magic.
      d.  I Thessalonians says to avoid every kind of evil ("even the
          appearance of evil" in some translations).
  5.   D&D  claims  to involve the players in the worship/service of other
gods.
      a.  Deities  and  Demigods, page 5 says:  "Serving a deity is a
          significant part of D&D, and all player characters  should have  a
          patron god.  Alignment assumes its full importance when tied to the
          worship of a deity."  The  Dungeon  Masters  Guide, page  25  says
          this:  "Whether  of  not the character actively professes some
          deity, he or she will have a alignment and serve one  or  more
          deities  of his general alignment indirectly and inbeknownst to  the
          character.  (emphasis  mine)  Another  D&D book  says  that  the
          Gods and their Cohorts will occasionally assist their devotees with
          aid, or harm them.
      b.  In  Deities  and Demigods, a total of over 200 foreign gods are
          mentioned.
      c.  Exodus 23:13 tells us not to even mention the names of other gods.
      d.  Deuteronomy  7:25  and Ezekiel 6 talk more about idols and false
          gods.
      e.  See Galatians 5:19-21 again.
  6.   D&D contains much information and encourages activity that deals with
the occult world.
      a.  Dr.  Gary  North, a Christian economist, author of the book None
          Dare Call It Witchcraft, and editor  of  the  Remnant Review,  said
          this:  "Without  any doubt in my own mind, after years of study  of
          the  history  of  occultism,  after  having researched  historical
          research,  I  can  say with confidence: These  games  are  the  most
          effective,   most   magnificently packaged,  most  profitably
          marked, most thoroughly researched introduction  to  the  occult  in
          man's   recorded   history. Period...this is NO game."  (Remnant
          Review, 12/5/80)
      b.  D&D uses hundreds of traditional Christian terms,  but not  with
          traditional meanings.  It also deals with the casting of spells,
          magic, sorcery, witchcraft, voodo, demon  and  devil worship, ESP,
          levitation, etc.
      c.  The words demon, devil and hell appear a total of  225 times in
          eight pages of Deities and Demigods (pages 16-23), and encourages
          the worship of them as lesser gods (page 105).
      d.  The  words Devil, devils, and Satan also appear in the Bible
          (over  150  times),  but  the  Bible  teaches  something entirely
          different about them.
      e.  Deuterononmy 18:9  and  following  tells  us  to  have nothing  to
          do with people who do things in this area.  I Peter 5:8 talks about
          the devil as a lion, looking for people to eat! John  8-44  calls
          him  a  murderer  and the father of lies (a deceiver).  Check other
          Bible  passages  for  more  information here.
      f.  Ephesians 6-:11 instructs us to put on  the  armor  of God to do
          real battle with wicked spiritual forces, the rulers, authorities,
          and cosmic powers of this dark age.
      g.  Philippians   4:8   again  directs  us  to  focus  our attention on
          something better.  All of the above information is available  in  a
          D&D  handbook from  Educational  Research Analysts
  The Mel Gablers
  Po Box 7518
  Longview, Texas 75607
 for a $5 donation.
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